Sa Ra and Dae Ran decide to lie to Young Guk and tell him that he and Sa Ra were engaged to be married. As Young Guk feels confused, Dan Dan thinks he was two-timing her. She decides to quit her job and tells the children goodbye. However, a small part of Young Guk's memory comes back, making Sa Ra more anxious than ever.
While searching for a missing suspect, Karppi and Nurmi make another grisly discovery. A cryptic clue hints at the killer's motive.
John Craven revisits the Gloucestershire village of Hillesley 50 years after he first reported on the local newspaper. He meets Hollywood screenwriter William Nicholson, who cut his teeth on the paper, catches up with today’s editor, meets three generations of farmers and pops into the pub that was saved by the community to discover what’s at the heart of village life. And he delves into the Countryfile archives for some of his favour autumn moments across the years.
Bob receives an offer from a former colleague that could solve all his problems — or cost him everything. Ferry makes a bumpy reentry into his old life.
Reuel gets a nightly visit and realizes that he ended up in the middle of an unexpected conflict. Kat defies her own judgment when helping an old friend.
An unlikely alliance scores the challenge's first big-game kill. Suzänne risks her survival by banishing herself from Seth. Bulent wards off hyenas and baboons. On a two-day hunting mission, Ryan's surrounded by deadly predators.
Grizzy is brutally awakened by four Lemmings who are giving a grand percussion concert near the cabin, while the rest of the group dances to the rhythm. The grumpy bear puts an end to the festivities.
To win a trophy full of Yummy candies, Grizzy and the Lemmings enter a photo contest with safari in an animal reserve. In this competition they need to photograph some wild animals, Grizzy and the Lemmings are determined to do it, but when it comes to the blue-necked super-speedy ostrich, it's not as easy as they think.
Grizzy and the Lemmings were fighting over the Yummy jar. Grizzy grabs the jar and decides to eat it at a picnic spot not far from the cabin. Throws the Lemmings with a sand-soaked zorbing ball. An ostrich thinks this sandy ball is its own egg. That's why it thinks the Lemmings are his own nestlings. But will this event perhaps give the Lemmings an advantage?
In the midst of a heat wave, Grizzy and the Lemmings fight over the fridge. The rodents want to transform themselves into ice cubes to glide across their super curling ice slide, while Grizzy wishes merely to lie down inside the nice, cool appliance. After literally breaking the fridge in two, the Lemmings discover a container of refrigerant and create a new giant curling sheet in the savannah. But Grizzy has not given up the idea of resting in a cool spot!
The Lemmings turn the cabin into a fun skating rink with their new skates. Grizzy gets annoyed by this and takes the skates and runs away. Wanting the skates back, the Lemmings go after Grizzy. During the chase, they fall into the wizard's hut. Here the Lemmings find a historical helmet where you can control dreams any way you want. Grizzy realizes this and wants to try.
Grizzy and the Lemmings are ejected out of the hut and land on a small hill nearby, where they find a golden throne. Whoever sits on it will be king. Taking all African life under his command will benefit both Grizzy and the Lemmings. For the Lemmings, the elephant is a source of entertainment! Grizzy, on the other hand, wants to take advantage of this for comfort and pleasure. The armchair war begins!
Grizzy steals from the Lemmings a magical statuette that has the power to make certain objects appear in reality. All you have to do is pin the photo of whatever you want. Too bad for the rodent snowmobile! Grizzy replaces the photo of the vehicle with the portrait of the bear he fell in love with and remained in Canada. As soon as they arrive, the bear disappears, due to a cunning rodent. It's the start of a bitter argument ...
Annoyed by the Lemmings' new magnetic train game, Grizzy throws the group away from the cabin. The rodents land in a nearby wizard's hut. A mysterious mask falls on one of them and grants him the power of telekinesis. The Lemmings are exulting! They return to the cabin and, with this magical power, fly all the furniture they sit on to complete their life-size flying train part!
Grizzy and the Lemmings fight over a pack of crunch. The crunches fall to the ground and just then a pig enters the cabin and eats the whole package. They find another pack of crunch above the cabin, but Grizzy and the Lemmings get it to pigs, too. The pig sniffs and goes to another food source. Grizzy and the Lemmings realize that he is a sniffer and decide to follow him.
Grizzy wakes up starving but the cupboards are empty. While the Lemmings play nearby with an elephant, the bear swipes their peanut reserves. Not at all pleased, the rodents decide to recover their bag of nuts.
When they land on a sorcerer's hut, the Lemmings take possession of a magic scepter that has the ability to temporarily shrink objects. Now microscopic-sized, the rodents return to the cabin to get their paws on chocolate spread.